GNU Emacs Lisp Reference Manual
After the command loop has translated a key sequence into a
definition, it invokes that definition using the function
command-execute. If the definition is a function that is a
command, command-execute calls call-interactively, which
reads the arguments and calls the command. You can also call these
functions yourself.
t if object is suitable for calling interactively;
that is, if object is a command. Otherwise, returns nil.
The interactively callable objects include strings and vectors (treated
as keyboard macros), lambda expressions that contain a top-level call to
interactive, byte-code function objects made from such lambda
expressions, autoload objects that are declared as interactive
(non-nil fourth argument to autoload), and some of the
primitive functions.
A symbol is commandp if its function definition is
commandp.
Keys and keymaps are not commands. Rather, they are used to look up commands (see Keymaps).
See documentation in Accessing Documentation, for a
realistic example of using commandp.
If record-flag is non-nil, then this command and its
arguments are unconditionally added to the list command-history.
Otherwise, the command is added only if it uses the minibuffer to read
an argument. See Command History.
commandp predicate; i.e.,
it must be an interactively callable function or a keyboard macro.
A string or vector as command is executed with
execute-kbd-macro. A function is passed to
call-interactively, along with the optional record-flag.
A symbol is handled by using its function definition in its place. A
symbol with an autoload definition counts as a command if it was
declared to stand for an interactively callable function. Such a
definition is handled by loading the specified library and then
rechecking the definition of the symbol.
completing-read (see Completion). Then it uses
command-execute to call the specified command. Whatever that
command returns becomes the value of execute-extended-command.
If the command asks for a prefix argument, it receives the value
prefix-argument. If execute-extended-command is called
interactively, the current raw prefix argument is used for
prefix-argument, and thus passed on to whatever command is run.
execute-extended-command is the normal definition of M-x,
so it uses the string M-x as a prompt. (It would be better
to take the prompt from the events used to invoke
execute-extended-command, but that is painful to implement.) A
description of the value of the prefix argument, if any, also becomes
part of the prompt.
(execute-extended-command 1)
---------- Buffer: Minibuffer ----------
1 M-x forward-word RET
---------- Buffer: Minibuffer ----------
=> t
t if the containing function (the one that
called interactive-p) was called interactively, with the function
call-interactively. (It makes no difference whether
call-interactively was called from Lisp or directly from the
editor command loop.) If the containing function was called by Lisp
evaluation (or with apply or funcall), then it was not
called interactively.
The most common use of interactive-p is for deciding whether to
print an informative message. As a special exception,
interactive-p returns nil whenever a keyboard macro is
being run. This is to suppress the informative messages and speed
execution of the macro.
For example:
(defun foo ()
(interactive)
(and (interactive-p)
(message "foo")))
=> foo
(defun bar ()
(interactive)
(setq foobar (list (foo) (interactive-p))))
=> bar
;; Type M-x foo.
-| foo
;; Type M-x bar.
;; This does not print anything.
foobar
=> (nil t)